$Proxlai

3D

Texture & material generation

Generate seamless PBR textures or re-skin 3D models from text and images.

Rank for my needs

What it is

Texture APIs create the surface appearance of 3D assets: tileable materials (brick, fabric, metal) with PBR maps, or full textures painted onto an existing mesh from a prompt or reference image. 3D generation (making the mesh itself) lives in its own field.

How pricing works

Billed per texture set or per retexture job, typically in credits. A set usually means one material with several maps. We normalise to one texture set at default resolution (1024-2048 px).

We compare everything in one unit: USD per texture set.

Typical uses

  • Game environment materials
  • Re-texturing purchased or generated meshes
  • Product visualisation variants
  • Architectural visualisation

What to compare

  • Seamless tiling
  • Consistency across UV seams
  • PBR map accuracy
  • Resolution

Watch out for

  • Projected textures on complex meshes can show seams or stretching.
  • Baked lighting in the colour map breaks realism under a different light setup.
  • Credits-per-job pricing hides the real cost; check what a 'job' includes.

All 3 APIs, cheapest first

Free to browse
Tick 2 to 4 APIs to compare them side by side.
API$ / texture setInputPBR mapsMax resolutionQualityPrice dataCompare
Scenario texture models

Scenario

$0.10text, imageYes2,048 px
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Unverified sample
Tripo Texture

Tripo AI

$0.15text, image, meshYes4,096 px
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Unverified sample
Meshy Retexture / Text-to-Texture

Meshy

$0.20text, image, meshYes2,048 px
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Unverified sample